Showing posts with label scenery. Show all posts
Showing posts with label scenery. Show all posts

Wednesday, 19 August 2020

Some progress updates

 Couple of things I’ve managed to do or get photos of in the last week, nothing particularly exciting but progress nonetheless.

I bought a naval wargaming mat. I wanted another Cigar Box Battle Mat but unfortunately Northstar seem to have stopped stocking them. When I inquired I got quite a brusque reply which said no they no longer stock them and didn’t give any other options. Looking at Northstar’s site though I discovered that they now sell GeekVillain gaming mats from the U.K. (presumably its cheaper for Northstar). I bought a naval mat from them (cheaper than CBBM) and when it arrived took it outside to look at it in the sunshine.

It’s a big blue sheet. And my poor Black Seas brig that’s had to be repaired twice from dropping and crushing. 

My opinion? It’s O.K. It’s just a fleece blanket dyed blue and has none of the quality you feel you’re getting with CBBM. I know it’s only the sea and there’s only so much that can be done artistically but it still feels a bit phoned in. The slight textural pattern that is present looks more like it is due to the dye interacting with the fleeces structure rather than artistic additions. Maybe once I play a few games on it my mind will change but I still keep looking at CBBM and wishing they had a U.K. distributor. 

I also managed to get a test tree painted (having re-scraped it and filled the trunk join with Vallejo plastic putty) after noticing how scruffy they looked in the last pictures. So I took my test tree, picked up my new, much coveted can of Vallejo spray paint and sprayed it brown. Trees aren’t brown though, but unfortunately the spray I had was. A couple of minutes pass where I consider buying a grey spray paint. I decide to see what I can do and set too the trunk using my standard basing grey (GW Mechanicus Standard Grey) followed by a dry brush of Ushabti bone and a wash of Agrax Earthshade and Nuln Oil. On this one I also tried some GW Skeleton Horde contrast to bring it all together. As you can see from the picture Archimedes (Archie the rescue parrot) was in a very helpful mood during this process and I did not manage to work at peak efficiency - he’s all about parrot inclusion.


Once greenery (the non psittacine kind) has been added the base will blend into the table.

Archie in his chosen habitat. It turns out kitchen cupboards are just hollowed out trees but come full of jam and other exciting things. Open cupboards in our house with trepidation.

I also managed to paint about half my Peter Pig Chain of Command British platoon for Normandy. They seem a little dark but are painted in the Coat D’Arms British battledress triptych of paints so I know they’re correct and don’t really want to lighten them to allow for scale. Either way they are helping keep me motivated.


That’s about it (there was more but Blogger is almost unusable currently and after three re-writes and an hour of swearing I’m tired). Stay safe and well,

BALM

Tuesday, 11 August 2020

Wood for the trees, or at least palms

 One of the things I’ve been doing during lockdown (actually since just before last Christmas) is work on scenery for my WW2 games. I’m working on a bocage country and european style countryside on my Grasslands Cigar Box Battle mat and the Tunisian desert and later Crete/Italy using my Arid land mat. I chose to start working on the ‘42-‘43 period in the desert for a couple of reasons. Some interesting belligerents (Italy/DAK/First Americans) with unique or specific vehicles, very different open terrain compared to Normandy and Europe (but not the vast open spaces of the earlier desert campaign which would be better in 6mm) and it doesn’t take too much scenery to do a good representation. A couple of buildings, some rock formations and a relatively small selection of trees. 

Unfortunately for the generic green classic terrain (Something I would like for WW2 Normandy/Europe and Very British Civil War) there is lots to do. The bocage is a very time consuming type of scenery that usually doesn’t turn up enough on tables/or in suitable amounts and is often much more work than it’s probably worth. I’m still determined to make some, luckily a lot of the hedgerows in the area around Herefordshire where I grew up and intend to set my VBCW games are very like bocage giving it a second use. Trees are a key bit of scenery I need to do and something you always need more than you think. 

For the past six years my favourite opponent and I have used his trees made from Woodlands Scenics armatures and clump foliage. These were the pine tree shapes (done as poplars) and can be seen in all my past game pictures. He recently gave them to me as after six years of gaming they were starting to suffer and I volunteered to try and revive them. Whilst they are a great start I realised I’d need to make some more and based up 25 large deciduous armatures on metal washers and based them with sand and slate. Its only a start and I’ll need to tackle coniferous trees at some point but at least it’s something.



A word of advice about Woodlands Scenics tree armatures. They are brilliant and make reasonably realistic trees possible in a relatively short time but...... my experience of them has been that they often have quite pronounced mould lines and it can take an awful long time to trim this down with a sharp knife and sand it with an abrasive pad. Literally ages, I thought they were ready for paint, took a photo of them and started seeing mould lines and just spent the evening re-doing them, again. Next up some paint and then I’ll do a how to on making them look like trees (If I can).



I also made trees for my desert/arid setting using spare renedra bases (60mm and some oval ones that came in my fire forge cavalry) and a range of plastic palm trees bought from eBay. I bought a good range of sizes I thought would be appropriate for 1:100 or 15mm (and gifted those that were too big to my friend for Bushido) and drilled guide holes, glued them into place and added weight with slate pieces before covering them with fine bird sand. The trees needed a lot of cleaning up as they weren’t brilliantly moulded but hopefully once painted they will be serviceable. The oval based palms allow a line of trees to be placed or areas filled. Apart from Olive trees and some bushes the only vegetation I need for Tunisia is cactus patches (something I need to think about).




So not the most exciting update but a true representation of the work needed if you want to play pretty looking games with little soldiers. I haven’t painted them yet as I need to work out how to get the tone I need to match my mat (I have a test piece thats a WIP).

Stay safe, feel free to comment about your own terrain project I always need inspiration.

BALM

Sunday, 19 April 2020

Into the Bocage

When I started playing WW2 games I decided (or rather my regular gaming partner and I decided) to initially focus on Normandy. Unfortunately my opponent was very slow to start collecting, veered off by buying Russians and then, sadly it seems, lost interest altogether (at one point during a game he even said “I’m bored of Normandy gaming”, I looked at the open table where Germans and Russians were fighting and realised that I was on my own). If I’d known (whilst I am really interested in Normandy) I might have chosen an easier theatre with less scenery like Africa (it’s in the works). Luckily my new gaming friends from my local club are really interested in playing D-Day onwards so nothing has really been wasted.

A key feature of Normandy gaming (at least in some sectors) is Bocage hedgerows. These are banks with thick hedge on top which create a very unique gaming experience. They are hard to cross and reduce the effectiveness of tanks by blocking line of sight, perfect from my point of view as I wanted to play games like Chain of Command which are infantry centric. Unfortunately this means that to play such games you need to build a fair bit of bocage (literally tens of feet of the stuff); something that often stops gamers totally or means that the bocage that is put on the table is just not representative (usually there is just not enough of it).

Allied troops fighting through the bocage in 1944. 

I was lucky enough to grow up in deepest, darkest Herefordshire where most lanes are lined with what is in reality bocage. I have experienced trying to get through it whilst adventuring as a child and have a realistic view of how hard this would be for adults under fire in full kit. Whilst you can buy pre-built bocage from various online sellers such as battlefront (quite costly, not particularly realistic and comes in small amounts) I’d decided I wanted to try and make my own.

Scots Guards fighting in the bocage by Terence Cuneo from Cranston Fine Arts website. This is an excellent representation of the true severity and size of the bocage country (and a beautiful painting).
I started  by using laser cut MDF from Supreme Littleness products using their 25mm wide linear terrain bases. I could have cut them myself (with considerable effort and hassle) but the ones from SL were the perfect size, affordable and had a good range of junctions to make it varied. The owner Michael was really helpful and went out of his way to provide exactly what I needed. Sometimes I’d rather spend money and support a fellow hobbyist when it reduces the work I’d need to do and the products are of such good standard.

The sheets of MDF ready to be separated and become many feet of bocage.
I bevelled the edges using a sharp knife, then cut and glued some 10mm thick blue foam I had in store to each piece and left it to dry overnight. Next day I trimmed the foam to generate a bank like profile. I then covered each section with 4ground base render (any grout or render would work I just seemed to accidentally keep buying pots of the stuff) and left it to dry. Next day I coated the pieces in Woodland Scenics Scenic Cement and covered them in sand. In some sections I added gateways using bits of 4ground fences, I also marked up some parts to be made as destroyed sections or as defensive positions for the Germans to hide in. I then sprayed the finished pieces with Citadel black spray paint. I have started twisting and forming some of the smaller Woodlands Scenic trees which would be be inserted in various places to raise the height of the hedgerow and give it a more realistic appearance. At this point I realised that I hadn’t made quite enough straight sections and got back in touch with Michael at Supreme Littleness. He rapidly sent out more straight sections which arrived promptly just before the current lockdown. 


The pieces ready to covered in 4ground base render. Note the defensive positions (writing on them in pen saved a lot of confusion later). 

Some of the final pieces before and after being covered in sand. At this point it seemed an endless task. Let’s hope it’s worth it.
So that’s where I am at the moment. The bulk of the bocage bases are done and I’m working on the extra bits (I’ve had to give up my evening workspace recently as my multi-talented wife has been busily making scrubs for our local doctors and hospital). I have a good selection of Woodland Scenics products to create the hedges and will cover this in a further post (a clever way to say I don’t yet know what I’m going to do yet).

Not the most exciting post or pictures but I’m getting quite excited to play on a proper Normandy table soon. I’ve also started forming and basing trees to help make my table more aesthetically pleasing and I’ll post about these too soon.

Hope you are all safe and well

BALM

Monday, 16 November 2015

Bolt Action from June.

Some pictures of one of our games in June. It was approx. 3000pts of Soviets versus Germans with a 24 dice limit. The soviets were a classic infantry horde with maxims and varied zis guns, supported by some T-34's and other green tanks (who can tell the red hordes clunky death traps apart). My Germans had a core of motorised veteran infantry supported by mortars, Panzer IV's, a Panther and even a Tiger.

The view from the German side of the table. The church and village are flanked by some farmland and woods.

A little western in appearance this area of the eastern front. The church offered a perfect vantage point and the battle was sure to focus around the surrounding village.
My Tiger rumbles on to be instantly KIA'd by a waiting T34. It was a long shot and caused an instantaneous drop in my (and thus my little chaps) moral.

First blood to the Russians and my Tiger burns merrily, the assailant can be seen to the right of the outbuilding in the distance.
My half tracks rush forward supported by the pz.IV's and the Panther. The infantry dismount and begin the push to dislodge the soviets from the village.

The infantry disgorge from the transport and prepare to meet the oncoming Russians.

The Panther and panzer IV's prowl amongst the trees as they respond to the soviet threat across the village. The burning Tiger a constant reminder that they aren't untouchable.


As the main infantry attack pushes into the village my recon 250 speeds down the left flank to put its small squad in an advantageous position.
The game was a success for the Axis powers even with the Tiger destruction but it was a hard fight with the soviet armour being a tough opposition. Once again I took half tracks in an attempt to use them in BA rather than dismiss them. The tank combat in BA is so simple you can't pin your hopes on them, as I proved with such appalling use of my iconic German super tank. I'm still having a lot of fun with BA, our tables and miniatures are slowly getting prettier. I'm looking forwards to getting the bulk of my Germans done so I can start on my allied forces.

Thank you for taking the time,

BALM.

Sunday, 15 November 2015

A return and quick catch up

The on going battle with my time has gone against me again. Since Salute I haven't touched this blog but that hasn't stopped my hobby furtlings. This post is a simple catch up with some of the pictures of Salute that are lurking on my phone followed by some pictures of the games we played before and after the show.

A few shots of the Dropzone Commander display table. It was beautifully thought out and my camera work does nit do it justice. There were little tableaus and scenes scattered throughout the table and the whole thing was an excellent advert for the game (I've been told it's brilliant).



 

 

Various vendors were entrenched in the hall but, as an already confirmed fan, I only have some pics of 4ground. The fantasy town was excellent and something I'd never have the room for.....
 

 
 
 
An awe inspiring scratchbuilt ship model that was the pinnacle of functionality meeting
aesthetic beauty. It's since been featured in WI and some other publications and rightly so.
 







 
Finally an extended Cold War gone hot table with a section of autobahn being used to land a C130. Big, well thought out but not very exciting for me....
 




 

That's the Salute pictures briefly and hopefully if you're reading this it means I can update my blog using my little tablet (attempts using the phone blogger app were destroyed due to crapness). Next up some shots of the games we played during the Salute weekend.
 
Thank you for taking the time,
 
BALM

Thursday, 5 February 2015

Moving Mountains.....

Having had a busy December and an exhausted January I did manage to do a fair bit of sticking, sculpting and procrastinating ( I can sit and stare at one figure I like/am painting/just can't get to work for a disturbing amount of time. I'd like to think the meds are responsible but I think it's mostly just me) but didn't managed to get anything online. From a truly full to capacity hobby room (the door opened - just) to being too shaky to take a decent photo even with magic intelligent cameras, I didn't post. I slipped a disc (and mangled some other muscles) in January 2014 and it was November before I could walk a few feet again. Now upright, if not particularly nimble yet, I feel more positive towards hobby progress.

I'm about to sacrifice my private lead mountains site in order to move into a shared office with my wife (who needs and deserves the space more) which will mean that everything has to be packed and compressed in a tardis like nature. Physics will have to obey because I only have so much house. eBay may be busy. I still intend to continue with bits but what little functionality I have will be plowed into making a better work room for us both to be productive in initially.

I did however finally get a game in with my regular opponent. Or rather 8 games over three days. Chain of Command on the Eastern front. We played a few individual games and then a simple ladder campaign. I've got quite a lot of pics but I thought I'd put up a few random ones too, and I'll try and post some more soon with specific sequences from games.


Russian farmland is the setting for our first game. The dice are our patrol markers playing short edge to short edge with the Germans (me) defending the farmhouse and Wirbelwind stationed outside.

My Germans deploy from a Opel Blitz JOP into some lovely (opponent made) area terrain.

My Stug - still not finished but performed well when called on. Nearly everything we used was painted this time, and with the scenery, it really improved the feel of the game.
Russians advancing steadily. And continuously.

More Germans, a different JOP and another bit of hedge.

Found on my old phone memory card (thought lost)

A Ultra Marine Chaplain I painstakingly freehanded as an additional Crimbo present for my nephew who was getting into 40k.
Have no idea why I don't have a picture of him completed. 
Thanks for taking the time. With a new workspace coming and slightly better health I intend to continue my purge and assault on my lead mountain this year. If anyone wants to buy serious amounts of squats in 28mm drop me a line. Oh and I've fallen foul of the beauty of GHQ 6mm.

BALM

Wednesday, 5 November 2014

Rumours of my demise have been greatly exaggerated.

Greetings. Whilst "blog wise" October seems to have been a non-event; the hobby, as ever, continued quietly. In the background, whilst hectic home and work shenanigans try to disrupt the daily grind, my lead mountain sits and waits. Mountains are patient.

After the first eBay purge and consequent shopping trip I felt more focused, and as if my hobby was gaining some momentum. I tried to feel excited about 40K for a while, but beautiful models can only do so much. Each time I play, and hopefully enjoy, a game I often feel the renewed impetus and drive necessary to assail the hobby mountain once more and attempt to move my collection forward. I have seen the mythical foothills of my personal 40k mountain and frankly, at the moment, I'd rather paint tiny germans. Not a good situation but hopefully this may change.


After the arrival of Tank War the next big thing in BA is the Battleground: Europe book (20th of November). This should provide players with better, more accurate force guides for the theatre/region, special rules and scenario's. I have heard some initial chatter about it and so far it's all good.

I've bought most of the armoured support for my British and Americans (Just need some M4A3's and an E2 or some E8's). I've also made my Hotel complex and the moment the sun appears in south wales I'll put up some pictures (Easiest promise I know I'll never have to keep).


As part of my ongoing purge I partook in a table sale at my FLGS. I met some great gamers, caught up with others I knew but had lost touch with (See the post title!) and sold some of my stockpile to people who really appreciated it. It also helped by making me organise my stash (which will make future eBaying easier) so more miniature detritus can make it's way to eBayers around the world.

I believe my favourite opponent has finally started his blog and has also set up a forum for his gaming group. Soon I will start to electronically goad him. Excellent.

Thank you for taking the time, actual hobby stuff will be posted soon,

BALM.

Tuesday, 30 September 2014

The spoils of war (or rather eBay)

With my first lot of eBayed miniatures sold and sent out; shockingly my thoughts turned to new, shiny toys. After paying some bills and treating my wife (she never asks for anything so the chance to buy her something she wanted was too good to miss. Suffice to say her hair  is now very straight!) I started doing some mental online shopping. The original plan was to buy a heap of KR Multicases to stash all my miniatures in. In the end I bought 3 cases so I could see what the trays were like and then buy more in the future. Also Peter Pig was having a sale due to the sad loss of colours this year (one of the best shows IMHO). So now I have all my British infantry (possibly more than I need if that's possible) waiting patiently in my hobby queue (we are good at queuing after all).

I also picked up a few things from 4Ground. I purchased the lovely Hotel complex, The Cafe Gondree and the cobblestone road kit. so far I've made the cafe and, if the rain holds off, I'm going to play with the cobblestone kit after this.

The Cafe Gondree in all it's splendour, the detailing is fantastic but only time will tell concerning it's durability.

It's a lovely kit with a lot of detail. It was easy to assemble and is going to look great with the rest of my buildings. One thing to note though is that the detail came at a price for me. Small, delicate brick corners whilst looking great, delaminated easily and that has left some patches to repair. They are hardly noticeable and certainly won't take away from my enjoyment of it on the table. I should probably take some of the blame as I wasn't particularly well whilst building it and was quite shaky (thus why I didn't tackle the hotel straight away). I've now spray varnished it in the hope that it will increase it's lifespan somewhat.
The shutters are a nice touch and I've propped some slightly away from the wall using excess from the sprue.

Not the most exciting view but it does mean that with no windows on one side any troops occupying it will have a rather large blind-spot for the enemy to approach in. Also if you look closely you can see the de-laminating of the brick pieces at the corners.

Like all $Ground stuff the roof and upper storey is removable. The roofing is more delicate than previous buildings and this may have an effect on it's durability. But for £20 you can't complain.
As well as making the cafe I've also based a few more german options for CoC, hacked up some Space Wolves and made a character for my WHFB 3rd ed. Goblin force.

WH40K is currently leaving me cold. I admit that I haven't played 7th but what I read of the codices didn't inspire me to take the quite considerable financial plunge. For 5th and 6th I had my Squats as Guard and Grey Knight Henchmen and some Space Wolves too. I really liked the previous space wolf codex as the sagas allowed you to make your own characters effectively, now all the bits I liked are gone and I'm just not motivated to do anything with the models I have left.

I stupidly sold all my carefully customised wolves to a friend of a friend, who assured me he'd pay me when his wages cleared. Sadly he didn't and I was left without models or cash. Luckily my friend managed to do some damage limitation and return my scouts, wolf priest and a terminator lone wolf. I was still missing ten termies and some grey hunters. After repairing the damage to them (how did he break them?) and reading the new codex I realised I wouldn't be playing 40K anytime soon and certainly not as the wolves. So they are being re-invented as a gang for confrontation, I see them as bounty hunters or some kind of wilderness guides.

As for the Guard codex I'm upset by the loss of artillery options (I know I can spend more and buy the relevant IA book but it's just more expenses) but it's still my best bet to field my Squats so I'll probably end up purchasing it. The division of the Grey Knights into them and Inquisitorial troops also means that my lovely Squat dreadnought will probably never see the table (as I'd have to buy it a separate codex and more models if I want them to have Objective Secured). At the moment CoC and BA are just more fun.

The vulture is from the Ogre Stonehorn kit, the horse it's stood on a dwarven pony from warmaster,  everything else is pro-create with a wire bow and arrow.
For WHFB I took the vulture from the leftovers of an ogre stonehorn commission and built a saddle and Goblin character out of Pro-create. I've got to re-familiarise myself with 3rd and work out what he can represent. The little green chap was done (or at least attempted) to match in with the Mongol styled Warmaster goblin wolf riders.

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I carefully painted the horse as a grey and then totally hid it with the vulture. not my best bit of forward planning.

That's all for now, thank you for taking the time,
BALM